What makes touch controls actually good in strategy games
Bad touch controls can sink an otherwise great strategy game. I've abandoned builds not because the plan failed but because I misplaced a tower with a clumsy tap.
The best games solve this with generous hit areas, snapping, and a confirm step for anything expensive. A quick undo turns a fat-finger disaster into a shrug.
Zoom handling matters more than people admit. Being able to pinch in to place precisely and out to read the whole battlefield is the difference between control and guesswork.
Frontier Foundry stood out to me here, since placing machines on a small screen could have been a nightmare and simply wasn't.
When a game respects your thumbs, you stop thinking about the interface and start thinking about the actual game. That's the whole goal.
