About
TacticGrid started as a group chat where a few of us kept trading screenshots of tower defence maps during lunch breaks. At some point the arguments got detailed enough that we figured we should write them down properly. So now there's a small editorial team doing exactly that.,We focus on games you can realistically play on a phone: short sessions, touch controls that don't fight you, and systems deep enough to keep thinking about on the train. Strategy and tower defence are the core, but we wander into RPGs, racing, and the odd simulator when a game catches our attention.,Every title gets real playtime before we say anything. We don't rate a game off a trailer or the first ten minutes. If a tower defence campaign falls apart halfway, we want to have reached that point ourselves.,Nobody pays us to like a game. We buy or download them like everyone else, play them on our own devices, and write what we think. When something disappoints us, we say so.
Lukas Berger — Lukas has been breaking down strategy games for over a decade and still loses sleep over optimal tower placement. He runs the TacticGrid desk and plays far too much on his commute.